I just crunched a few quick numbers out of my DMG. Assume if you will a fairly standard level 6 AD&D fighter. He is in Plate +1 (AC 2), wielding a shield +1 (down to AC 0), and somehow gets another two steps of AC (Pro Evil spell, rings of protection, more potent enchantments on armor/shield, high dex, etc) for a final AC of -2. He has about 45 HP -- strictly average for a 16 CON fighter.
A 1 HD critter doing 1d6 damage will basically never kill him. It will take over 200 attacks to off our fighter. A 2 HD critter doing 1d6 damage does better, requiring about 80 attacks. A 4 HD critter doing 1d10 damage (like an ogre) needs about half that many.
Those monsters are basically only a threat to magic-users, thieves, and offensively focused fighters (no shield, for example). Even in large numbers they won't be able to seriously threaten our fighter.
Dragonlance at the End of the World
11 hours ago
1 comment:
Feature not a bug, imo. In an organic gameworld, the PCs may enjoy slaughtering a goblin army with invincible fighters and insta-pwn AoE. It also allows the DM to prepare dungeons consisting of large numbers of "trash mobs" with a select number of "boss encounters" (think D1), leading to a living world, as opposed to the 4e 10 sound-proof rooms with 5 monsters each syndrome.
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