In as few words as possible:
Absolute authority of the DM, rules lawyers given the boot
Rule books seldom used by a competant DM
Action and adventure in play
Swords & sorcery, not comic book superhero genre material
Group co-operation paramount for success
Freedom to extemporize and innovate for all participants
Reliance on architypical models for characters
Fellowship of those participating
Cheers,
Gary
http://knights-n-knaves.com/phpbb/viewtopic.php?t=3626
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