Tuesday, March 3, 2009

The Soul of D&D

In as few words as possible:

Absolute authority of the DM, rules lawyers given the boot

Rule books seldom used by a competant DM

Action and adventure in play

Swords & sorcery, not comic book superhero genre material

Group co-operation paramount for success

Freedom to extemporize and innovate for all participants

Reliance on architypical models for characters

Fellowship of those participating



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