Right now for Septimus Lite, I'm kicking around the following levels of customization:
STRATEGIC: These are character choices that don't really change, except perhaps for "retraining" at level-up time. They are fixed from adventure to adventure for the most part.
- Ability Scores. Determine derived characteristics for the most part, and thus your Operational Choices.
- Prime Ability: Body (Fighting Man), Agility/Mind (Expert/Magician), Heart (Leader).
- Primary Focus: Move, Know, Deceive, Influence, Endure. Your selection of primary focus in conjunction with prime ability basically determines your "Class."
- Race: MAY predetermine your Prime Ability and/or Focus (i.e., all Elves "Know," or all Dwarves "Endure"). Also gives you a few custom "shticks" to spend Fate points on.
OPERATIONAL: These choices can change during the course of an adventure from encounter to encounter.
- Focus. You can shift your second focus between encounters.
- Armor (None, Light, Medium, Heavy). This is mainly a choice for high-body score characters who have ENC to burn. They can choose between superior protection & superior mobility. Equipment for problem solving also falls under here.
- Power Words. This is mainly a choice for high-mind characters. Words of Power form the basis of my hypothetical spell system. Selecting different power words gives you different options for the day.
- Followers/Oaths. This is a choice for high-heart characters. They either hire retainers who can serve different functions, or collect oaths (the bookkeeping-lite option).
TACTICAL: These stances can change within the course of an encounter.
- Fighting Style (1H, 2H, Sword & Board, TWF). Prime Body characters have the most choices here, but basically its a tradeoff between higher damage (and then a choice between reliable, special effect, or variable) and superior defenses.
- Spellcasting. Prime Mind characters will need to combine their Arts with their Power Words to create spell effects. This gives them plenty of round-to-round choice.
- Use of Fate Points. Prime Heart characters get more potent uses of Fate points so they need to choose when and how to use this consumable resource.
"Now Make It YOUR Tékumel." (Part I)
2 hours ago
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