Showing posts with label dominoes. Show all posts
Showing posts with label dominoes. Show all posts

Tuesday, March 3, 2009

Dominoes

Along with playing cards and dice, I've neglected one classic item -- the Dominoe.

http://en.wikipedia.org/wiki/Dominoes

For the uninitiated, dominoes typically come in sets of 28 representing all the possible combinations of 2d6 (plus a blank -- as if "zero" was a possible roll on 2d6). So, if you had a hat full of all the dominoes in a set (except the blanks) and you drew from it, then it'd be much like rolling 2d6.

I think dominoes could be an excellent RPG aid in the same vein as playing cards. I can see applications for Runic Magic and such. For example, instead of finding a scroll of Fireball, perhaps you find a Magic Rune. Upon finding the loot, immediately hand the player a domino. The player can then spend that Domino when casting a spell (see my whack dice pool idea down a post or two); they use the pips on the domino instead of leaving it up to chance, with Blanks being a "wild card." This makes their "magic runes" basically a consumable source of power. Even the dominoes with lower pip values are valuable under my dice system described below because it may enhance the Width of a set.