"Call Me Ernie"
2 days ago
Frustra laborant quotquot se calculationibus fatigant pro inventione quadraturae circuli
But video games actually have one noteworthy advantage over the traditional
model of tabletop RPG, and it all boils down to those oft-derided limitations.
In video games, the magic system is simple and focused. Wizards are good at
raining down fiery death upon their enemies, but they lack the game-breaking
spells that allow them to solve any challenge easily and one-up the other
character classes at every turn. Wizards can’t divine for secrets, polymorph
themselves or their opponents, fly or teleport past physical obstacles with
impunity, or end the adventure with a single well-worded wish. And magical items
are rare enough that nobody else can do these things either.
In a nutshell,
the truncated magic system forces players of all experience levels to think
creatively. Even players in control of 20th level characters can’t rely on
spells or items to solve all of their problems. This frees up the referee to use
a wider range of challenges—things that would make high-level characters in
other RPG systems yawn, while the players look to their character sheets for the
half-dozen ways that they can bypass the obstacle with no thought or originality
involved. (Unless, of course, the problem at hand is monsters that aren’t dead
yet. Elegia magic remains pretty darned good at cracking that particular
chestnut.)
Elegia
NOW FOR SOMETHING COMPLETELY DIFFERENT
These aren't What Ifs, they aren't clones, but they are in the vein of older works. Its arbitrary, I know, but this is an index, not a review, and I aim to be as inclusive as possible.
Tunnels and Trolls