Roll | Quest Idea |
1 | Explore a unique terrain feature (steps down, mountain peak, magic pool, etc) |
2 | Solve a puzzle, riddle, or conspiracy |
3 | Discover and research a specific monster at least two tiers higher than you |
4 | Gain access to a forbidden, secret, or hidden area |
5 | Complete task in accordance with your ruling planet or patron |
6 | Complete task in accordance with your exalted planet or patron |
As such, the water quests are all about exploration. You don't have to defeat a hill giant as a level 2 character; you just have to find out everything interesting there is to know about some big dude named Nosnra who lives back in the woods. Unlike the earth quest to blaze a path and secure a trail/area, the water quest is just to explore or find a new feature. These types of topics should be familiar to D&D players as the core D&D rewards system focuses pretty heavily on these sorts of activities.
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