Friday, September 16, 2011

Mini Quests: Melancholics

Earthy Melancholic characters should be played by players who like to act on the game world. Your standard "world builder" player who loves strongholds, dominating monsters, and hiring flunkies fits this mold.

The mini-quest table looks like this:

Roll

Quest Idea

1

Be the first to reach or secure a terrain feature (ascend to the peak of Mt. Doom, clear the NE quadrant of level 3 of the dungeon)

2

Defeat a specific monster

3

Blaze a trail between two locations (discover, clear, map, and escort)

4

Accumulate at least 3 coins of the tier higher than yours

5

Complete task in accordance with your ruling planet or patron

6

Complete task in accordance with your exalted planet or patron


The last two items would be related to your faith/god/patron. So if your character works for Poseidon, he might ask you to go do some stuff related to horses or the ocean. Pretty straightforward.

The DM should be expected to fill in the details of the quests. They should be level appropriate but not too easy, either. For example, it would be appropriate to have the second quest be, "Defeat Ragnar the Ogre," for a first or second level fighter. It is something that the character could feasibly do on their own, but it will be a lot easier if they can get some teamwork to help them out.

Notice that the quests all involve acting on the environment or dominating it in some way. The player is taming the wilderness, overcoming NPCs, or hoarding resources. If a player enjoys those tasks, then the system will reward them for doing them.

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