Roll | Quest Idea |
1 | Convince your allies to try to complete a major quest using your own plan |
2 | Identify another player who has misled others about a personal minor quest or objective, exploiting their allies for personal gain |
3 | Beat one of your Friends in a competition, duel, or wager of consequence |
4 | Complete another open minor quest of your own with help from your Friends |
5 | Complete task in accordance with your ruling planet or patron |
6 | Complete task in accordance with your exalted planet or patron |
As such, their requests reward them for taking a proactive role. Note that there is no requirement to be open about your mini-quests. For example, the water person could get rewarded for researching Nosnra then lie to the party about the danger, spinning a 9 HD hill giant off as some lame 4 HD ogre. Either way it goes do, the water person gets their reward.
However, the fire types will end up with a quest to call out someone who has been misleading 1/6 of the time, so there is a minor "inquisition effect." That will serve as a check to keep the intrigue somewhat honest as well as reward the fire person for getting in the other player's chili from time to time.
Note that the fire person gets rewarded for being bossy, not just success: for example, quest #1 results in reward for the fire person whether the overall plan succeeds or not. However, in the long run, the fire person will probably be best off developing positive leadership techniques -- if they continually exploit the other players, they will find it hard to get the cooperation and competition that they need for further advancement.
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