Give each race two "primary" attributes. For example, elves are traditionally INT & DEX (although one could make a case for elves being WIS & DEX, especially Tolkien Elves). Every elvish character must have at least one of those scores as their one of their two primary.
If you want, you can even give elves +3 to INT & DEX, but that'd be optional (and I'd feel a need to give humans a similar bonus). So it might better to just requires elves to have a minimum of 9 in each score (i.e., if you have 7 DEX you can't play an elf). That also helps with the "funneling" of character based on rolling dice.
So, with intelligent and dexterous elves, an elf would have a choice of five different classes:
| MECHANICAL SUBSYSTEM | |||
CON-1d20 | INT-Spell Matrix | WIS-2d6 | ||
STYLE | STR-Tank | Warriors | Eldritch Knights | Paladins |
DEX-Mobility | Swashbucklers | Wizards | Monks | |
CHA-Leader | Skalds | Beguilers | Priests |
| MECHANICAL SUBSYSTEM | |||
CON-1d20 | INT-Spell Matrix | WIS-2d6 | ||
STYLE | STR-Tank | Warriors | Eldritch Knights | Paladins |
DEX-Mobility | Swashbucklers | Wizards | Monks | |
CHA-Leader | Skalds | Beguilers | Priests |
Each race might have a few things that affect derived statistics (speed, encumbrance, languages spoken, etc) independent of ability scores or unique special abilities. Humans could be balanced out by either an ability score bonus (+3 to prime attributes or something) or some other generic benefit.
Anyways, I think its a viable way to easily integrate race into my options here, especially in a way that funnels choice based on the random scores rolled.
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