First, the odds of getting any given number:
odds for 7 | 6/36 =0.167 |
odds for 6 and 8 | 5/36 =0.139 |
odds for 5 and 9 | 4/36 =0.111 |
odds for 4 and 10 | 3/36 =0.083 |
odds for 3 and 11 | 2/36 =0.056 |
odds for 2 and 12 | 1/36 =0.028 |
These are the odds of hitting the TN or higher:
12: 1/36 = 0.028
11: 3/36 = 0.083
10: 6/36 = 0.167
9: 10/36 = 0.278
8: 15/36 = 0.417
7: 21/36 = 0.583
6: 26/36 = 0.722
5: 30/36 = 0.833
4: 33/36 = 0.917
3: 35/36 = 0.972
2: 36/36 = 1.000
Note that a +1 or 2 modifier gives relatively low benefits at the extreme ends of the scale. In the center of the scale though, small modifiers have large effects.
This can create a snowball effect very quickly, where one failed check that imposes a penalty on the next one practically ensures a slide into trouble. However, the slide slows down at some point when you reach the other tail end of the curve.
ADDENDUM:
Here's a look at a common LBB check, the morale roll. These TNs parallel many other OD&D 2d6 checks so the odds should be similar.
The modifiers for morale are given as:
BLESS: +1
LOYALTY: Up to +/- 2
CHARISMA affects loyalty base checks (again, mostly at +/-2, although some folks will have +4 with an 18) AND morale checks, so its possibly a double whammy.
So our total modifier is -4 to +5 (theoretically +7 with an 18 CHA).
Morale/Reaction Checks
2 Attempts to attack
3-5 Hostile reaction
6-8 Uncertain
9-11 Accepts offer
12 Enthusiast, Loyalty +3
Random Actions by Monsters
2-5: Negative Reaction
6-8: Uncertain Reaction
9-12: Positive Reaction
Cleric Turn Undead
7: Minor Turn
9: Major Turn
11: Best Turn
1 comment:
There's a DF discussion that just raised this issue. I don't like curved dice results results for task resolution, but more because they conceal the odds of success from players. Sure, a player has some sense of the odds, but there is little clarity in that. And knowing what the odds really are is the only way a player can make clear choices in gameplay.
DF thread: http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=34780
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