- Not socially acceptable among our circles of friends from work.
- Tired of maintaining two separate circles of friends -- it requires lots of energy.
- Takes up too much time: In college, we could easily throw together an impromptu session. Everyone lived within 20 mins of each other, so it was easy to say, "Hey, you free? Yeah? Me too. Let's meet up in 15 mins and play for an hour." Now, it requires scheduling ahead of time. We were playing in a real time game via skype with our old college group which was fun, but it required wiping out a whole day every weekend. The beauty of gaming locally is that you can utilize time you would have wasted anyways watching TV or something.
- Worried about the character of people we game with. We had a bad experience with a group in Texas where one of the members turned out to be a felon or something. Associating with such types is bad juju for both of our jobs. Unfortunately, it seems like our hobby tends to attract a fair number of skeezy sketchy dirtbags.
- Elitism -- we won't accept a shoddy DM. I will DM but it gets tiring.
- Online play by post games often move too slowly and require a much higher effort to entertainment ratio than tabletop games do -- especially to run.
- Constantly moving. Since 2007, I've lived in three states. Since 2008, I've spent less than 9 months at home due to travel for work. Its just too hard to build a cohesive group much less a decent campaign in that time.
OD&D Experience Levels
1 day ago