Wednesday, October 7, 2009

AD&D Spells -- Level I MU

Here is my assessment of level I MU spells. First, Nazim's poll results. There were about 108 voters on this poll. For 9/10 folks to think something rocks, it needs to have more than 97 votes. For fewer than 1/10 to think its ever useful, then it needs to have 11 votes or less. To be in the top 20%, it needs 86+ votes. I've highlighted those extremes in blue and red respectively for you below.


10 Best Level I MU Spells. According to you.
Affect Normal Fires (Alteration) 1% 1% [ 6 ]
Alarm (Evocation) 0% 0% [ 2 ]
Armor (Conjuration) 5% 5% [ 52 ] x
Burning Hands (Alteration) 2% 2% [ 25 ]
Charm Person (Enchantment/Charm) 8% 8% [ 88 ] x
Comprehend Languages (Alteration) 3% 3% [ 28 ]
Uncomprehensible Languages (Alteratio) 0% 0% [ 0 ]
Dancing Lights (Alteration) 0% 0% [ 4 ]
Detect Magic (Divination) 6% 6% [ 69 ]
Enlarge (Alteration) 3% 3% [ 30 ]
Shrink (Alteration) 2% 2% [ 17 ]
Erase (Alteration) 0% 0% [ 0 ]
Feather Fall (Alteration) 5% 5% [ 53 ] x
Find Familiar (Conjuration/Summoning) 3% 3% [ 32 ] x
Firewater (Alteration) 0% 0% [ 1 ]
Friends (Enchantment/Charm) 0% 0% [ 4 ]
Grease (Evocation) 2% 2% [ 23 ] x
Hold Portal (Alteration) 1% 1% [ 15 ]
Identify (Divination) 4% 4% [ 47 ]
Jump (Alteration) 0% 0% [ 2 ]
Light (Alteration) 4% 4% [ 40 ]
Magic Missile 8% 8% [ 89 ] x
Melt (Alteration) 0% 0% [ 1 ]
Mending (Alteration) 1% 1% [ 9 ]
Message (Alteration) 0% 0% [ 2 ]
Mount (Conjuration/Summoning) 1% 1% [ 8 ] x
Nystuls' Magic Aura (Illusion/Phantasm) 0% 0% [ 2 ]
Precipitation (Alteration) 0% 0% [ 1 ]
Protection From Evil (Abjuration) 5% 5% [ 51 ] x
Protectino From Good (Abjuration) 0% 0% [ 1 ]
Push (Conjuration/Summoning) 0% 0% [ 3 ]
Read Magic 5% 5% [ 56 ]
Unreadable Magic (Divination) 0% 0% [ 0 ]
Run (Enchantment) 0% 0% [ 2 ]
Shield (Evocation) 6% 6% [ 65 ]
Shocking Grasp (Alteration) 1% 1% [ 13 ]
Sleep 10% 10% [ 105 ] x
Spider Climb (Alteration) 3% 3% [ 33 ]
Taunt (Enchantment) 0% 0% [ 3 ]
Tensers' Floating Disc (Evocation) 2% 2% [ 20 ]
Unseen Servant (Conjuration/Summoning) 6% 6% [ 65 ] x
Ventriloquism (Illusion/Phantasm) 0% 0% [ 4 ]
Wizard Mark (Alteration) 0% 0% [ 1 ]
Write (Evocation) 1% 1% [ 14 ]
You may select up to 10 options

Total votes : 1086

This quick numerical analysis suggests the following categories.

STANDARD
Armor (Conjuration)
Burning Hands
Comprehend Languages -- Suggest making underpowered
Detect Magic
Enlarge/Shrink
Featherfall
Find Familiar
Grease
Hold Portal
Identify
Light
Pro Evil
Read Magic -- Suggest making underpowered
Shield
Shocking Grasp
Spider Climb
Tenser's Floating Disk
Unseen Servant
Write

HIGH POWERED LEVEL I SPELLS
Charm Person
Sleep
Magic Missile

LOWER POWERED LEVEL I SPELLS
Affect Normal Fires
Alarm
Uncomprehensible Languages
Dancing Lights
Erase
Firewater
Friends
Jump
Melt
Mending
Message
Mount --
Suggest making standard powered
Nystul's Magic Aura
Precipitation
Pro Good
Push
Unreadable Magic
Run
Taunt
Ventriliquism
Wizard Mark

My first problem is that there are too many spells. There's a lot of crap there I think and its hard to remember.

In any event, I think the top three picks are good candidates for over poweredness. Magic Missile is a staple for mid and higher level characters, who often fill their slots with nothing but magic missile to be gatling guns. Sleep is a nuke. Charm Person is often spammed. I'd slap a material component on them.

There are a lot of underpowered spells. I would move read magic and comprehend languages down to underpowered to pair them up with their weak reversals (or vice versa). I would move Mount up to the standard power because I find it to be very versatile and handy. I think you'd be safe making all those Underpowered spells level 0 cantrips, however.

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