I've been thinking about building characters in stages over time. This has a few purposes.
- Provide qualitative change to players. 4E is a numbers wankfest because the main thing that happens over time is that your numbers get bigger. Part of the compelling nature of 1E is how the nature of the game changes dramatically over time, from individual survival to running a kingdom.
- Make the game approachable to new players who need fewer options.
So, I'm thinking of something like this:
- Characters have six ability scores and barebones derived statistics.
- Characters fully flesh out their derived statistics (Select skills known, buy gear, etc).
- Players select one of their "active" ability scores to be a "prime" (STR, DEX, or CHA) indicating their primary strategy for success and role in the game world. STR characters acquire equipment, DEX characters become mobile, and CHA characters start leading followers.
- Players select one of their "passive" ability scores to be a prime (INT, WIS, or CON) indicating their primary power source. This grants access to spells or other abilities beyond the pale of normal heroes.
- Players begin to expand their scope. They start running larger territories and get involved with managing baronies.
This allows for more organic growth of the character over time. It also makes magic rarer and more special: it is a longer road to become an arcanist. Of course, groups with experienced players could start at higher tiers of play for more options right off the bat.
OD&D Experience Levels
6 days ago